- Lumikai Insignia听颈蝉听Lumikai海角直播 annual LP event听and India海角直播 signature interactive media and gaming summit.
-
听SS Rajamouli听补苍诲听Abdullah Alorainy from Saudi海角直播 PIF听held keynote sessions, among other industry heavyweights.
- Lumikai Insignia witnessed the launch of听鈥淭he Lumikai State of India Interactive Media and Gaming Report鈥澨for听2024.
- The report reviews India海角直播听new听media market听worth听$12.5 Bn听in FY24, with听30%听share听accrued to the听gaming sector.
-
Out of the total of听591 Mn听gamers in India,听female gamers rose from 41% to 44%
- 8 Mn new paying users听added in in听FY24, taking total paying gamers听to 148 Mn
Commenting on the successful culmination of the event,听Salone Sehgal,听Founding General Partner at听Lumikai, said, “Assembling the world海角直播 leading names in the global interactive media industry, through our keynote panel and guest list, makes听Insignia听the definitive platform for meaningful dialogue and collaboration among technology visionaries and investment veterans aimed at shaping India海角直播 interactive media landscape. Both founders and international VCs stood beneficiaries of the summit, connecting India海角直播 entrepreneurial talent with global decision-makers. Additionally, as a platform for our report launch, Insignia presented the compelling growth of India海角直播 interactive media and gaming industry. From a 30% increase in average weekly gaming time to a sophisticated user base of 148 Mn paying users contributing to an ARPPU of $22, the findings garnered global recognition and conveyed market readiness for the next phase of growth鈥.
Developed in collaboration with听Google and Deloitte, the report is an endeavour to push the frontiers of gaming technology and explore emerging opportunities that are on course to frame the contours of the interactive entertainment and gaming ecosystem.
- Gaming accounted for 30% of the $12.5 Bn new media revenue pie听(comprising video content, animation/vfx, audio streaming, gaming and social media) in FY ’24.
- 591 Mn active gamers听in India, with听23 Mn new users added听in听FY24听alone.
- 66% of gamers听were from non-metro cities, with听43% of gamers听being first-time earners in the听18-30听age group.
- 148 Mn users make in-game purchases, with听8 Mn听new paying players added in FY24.
- In-app purchases, propelled by mid-core games, grew by 41% year-on-year,听and continues to be the fastest growing slice out of the $3.8 Bn revenue pie for FY ’24.
- 64% of paying users who play RMG formats also pay for mid-core games听suggesting a high degree of overlap in gamer personas and migrating preferences of gamers.
- ARPPU听(average revenue per paying user)听grew 15%听to reach $22.
- Average weekly听time spent on gaming听increased by 30% to 13 hours, doubling the time spent on social platforms.
- India听is the听world’s second-largest mobile gaming market,听recording
15.2 Bn downloads – 3x the combined volume of Brazil and the US. - 25% of gamers听said they have spent money in games this year, consistent with FY23, with听83% preferring UPI听or digital wallets to make in-game payments.